Nerd Speak (AKA The Glossary)

  • TTRPG – Tabletop Role-Playing Game

  • DND 5E – Dungeons and Dragons Fifth Edition (the current version of Dungeons and Dragons)

  • One Shot – A game limited to one session to be concluded, fast and fun

  • Campaign – A game that spans over a long period of time with a deep story

  • Session Zero – The first meeting of the players and the GM to set and build the world, go over rules, and set expectations

  • Module – A published adventure

  • Homebrew – An item/campaign/character created by the GM

  • Sandbox – An open world setting where PCs have free range to explore and dictate the story

  • Dungeon Crawl – Stereotypical DnD setting where PCs travel through a dungeon avoiding traps and fighting

  • GM – Game Master

  • PC – Player Character (character you control)

  • NPC – Non-Player Character (characters controlled by the gm)

  • BBEG – Big Bad Evil Guy – main protagonist (think final boss fight or big baddie)

  • Tank – A player that can withstand high levels of damage without being at risk of dying

  • Murder Hobo(s) – Player(s) who is intent on killing/stealing every opportunity they get

  • Rules Lawyer– Someone with in-depth knowledge of the rules

  • AC - Armor Class, a difficulty level of landing and attack

  • HP – Hit Points, how much health your PC has

  • Initiative – The order characters take turns in, based off of rolling (usually for combat scenarios)

  • BBEG – Big Bad Evil Guy – main protagonist (think final boss fight or big baddie)

  • Alignment – Player’s tendency toward good/neutral/evil

  • Stat – An ability score i.e. strength, dexterity, or intelligence

  • Min-Maxing – A PC that is very weak in some fields, and OP (Over Powered) in others

  • Dump-Stat – A stat that is not important to your character (Wisdom for a brute-type)

  • Dis/Advantage – Rolling 2X d20 and taking the lower or higher number rolled

  • Critical Success – a natural 20 roll on a d20 for the best possible outcome

  • Critical Failure – a natural 1 roll on a d20 for the worst possible outcome

  • Buff – Positive enhancement to a pc’s abilities or stats

  • Debuff(Nerf) – Negative enhancement to a pc’s abilities or stats

  • Encounter – A situation where the party must use resources or time to find the next step, fight the baddies, or solve a puzzle

  • Attack of Opportunity – Offered at times where a character attempts to leave melee range of another character

  • Roll to Hit – Rolling a d20 to attempt to roll higher than the opponents AC to land a blow

  • Roll a __ Check – Rolling a d20, plus your ability modifier, to attempt to do or see something

  • Meta-Gaming– A PC in-game, using information or knowledge that the actual owning player obtained out of game

  • TPK – Total Party Kill, when there is a party-wipe and all PCs have perished

  • RAW – Rules as Written, as referenced in the Player’s Handbook – PHB – (rule book)

  • RAI – Rules as Intended, a common sense application to some rules

  • Rule of Cool – Allowing something because it’s cool and we all want to see the outcome

  • Railroading – When the GM steers the PCs along a path with little choice

  • Dice Jail – If one of your die are rolling poorly, players often ‘punish’ their die by not using it and putting it in jail

  • d20 – A 20 sided die, the most commonly used for attack rolls and ability rolls

  • d100 – A 100 sided die

  • d12 – A 12 sided die

  • d10 – A 10 sided die

  • d8 – An 8 sided die

  • d6 – A standard 6 sided die

  • d4 – A 4 sided die

  • d3 – A 3 sided die

  • d2 – A 2 sided die (think coin)